01 / Text / Image
Start with text. Or an image.
Choose Text Prompt to describe a surface, or Material from Image to use an image as the source. Select 1K, 2K or 4K and generate.
How it works
Choose Text Prompt to describe a material from scratch, or Material from Image to generate from an image. BaseColor builds the PBR material in Blender for you to tune on your mesh.
Use Text Prompt to describe the surface, or Material from Image to use an image as the source. Select 1K, 2K or 4K output.
Base color, roughness, normal and height maps return from cloud generation and are connected to a material in your scene.
Change UV tiling, roughness, normal strength and color exposure, then see the updated surface in the viewport.
The add-on
Generate from text or an image, adjust the surface and inspect its maps — in one material panel.
01 / Text / Image
Choose Text Prompt to describe a surface, or Material from Image to use an image as the source. Select 1K, 2K or 4K and generate.
02 / Controls
Set UV tiling, roughness, normal strength and color exposure on the generated material in Blender.
03 / Channels
Preview the full PBR material or inspect its base color, roughness, normal and displacement maps one at a time.
Material from Image
Start with an image of a surface instead of writing a prompt. BaseColor uses it to generate the maps and build a material in your Blender scene.
01
Select an image of the surface you want to work from in Material from Image.
02
Choose 1K, 2K or 4K. Cloud generation produces base color, roughness, normal and height maps from your image.
03
Preview the material on your mesh. Set UV tiling, roughness, normal strength and color exposure.
Maps included
Base color defines appearance; metallic controls reflectivity; normal adds surface micro-detail.

Preview of the generated material on the shader ball.

The material’s base color and surface texture information.

Defines metallic conductivity and specular reflection highlights.

A tangent-space normal map used to reproduce fine surface micro-detail.
Next: material study